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COR-45 exploit fix, DG-58 LSW nerf, reload bug fixes – Destructoid

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Modern Warfare 3 and Warzone received minor updates that address weapon balancing and finally resolved multiple reload bugs that have wreaked havoc on battle royale matches.

On May 8, Raven Software rolled out an update to fix the glitch preventing players from reloading while having the automatic tactical sprint or prioritize interact settings turned on. However, players couldn’t figure out if the patch actually fixed either issue, as issues reportedly persisted. It turns out that those reports were true and the bugs weren’t totally phased out until today’s update.

In addition, IceManIsaac discovered that the COR-45 with the XRP IP-V2 conversion kit had the fastest time-to-kill speed for short-range meta weapons if PC players used a specific setting. Cheaters also found a way to use an exploit to bypass the semi-auto fire, making it a lethal weapon. It’s unclear what exactly the devs did, but the devs took care of that unfair advantage.

MW3 players running through a set of mines firing weapons.
Image via Activision

Modern Warfare 3 May 14 patch notes

MULTIPLAYER

UIX

  • Equipment Skins can now be previewed in the Store.
  • Bug Fixes
    • Tracked Challenges widget now accurately reflects progress toward Weapon Prestige Camos.
    • Locked Calling Cards earned via the current Season’s Battle Pass are now displayed in the Customization menu.
    • Locked/Unlocked filter for Calling Cards in the Customization menu now functions as expected.
    • Restored functionality of the Select / Deselect All button in the Quick Play menu.
    • EMP HUD effects no longer persist upon Wheelson-HS destruction via Stormender.

GAMEPLAY

  • Resolved an issue causing Akimbo Weapons to be given less reserve ammo than intended following a map infiltration sequence.

PROGRESSION

  • Weapon Prestige Camos can now be unlocked for MWII Weapons.

MAPS

  • Derail
    • Added collision to prevent an exploit that allowed players to get in the blue train car near the Crossing area.

MODES

  • Arcade
    • EOD Padding no longer reduces incoming explosive damage by power Weapons.
  • Infected
    • Blank Perk icons are no longer shown on the HUD upon spawning as a survivor.
  • One in the Chamber
    • Weapon Match Stats section of the After-Action Report is no longer empty upon completing a match.

WEAPONS & ATTACHMENTS

Light Machine Guns

  • DG-58 LSW
    • Decreased neck, torso, arm, and hand damage multipliers from 1.1x to 1x.

Marksman Rifles

  • Lockwood Mk2
    • JAK Wardens Conversion Kit
      • Resolved an issue causing incompatible Attachments to remain equipped in the Gunsmith.

Handguns

  • COR-45
    • Implemented measures to prevent exploits that allow firing faster than intended.

Attachments

  • Adjusted Pros and Cons for multiple Optic Attachments to reflect their true statistics.
    • Corio Enforcer Optic
    • Dragon’s Eye Optic
    • KR Marauder 9 Riser

PERKS

  • High-Gain Antenna (Gear)
    • Addressed an issue causing Equipment detected by allies with Signal Jammer not to appear indicated on the compass.

EQUIPMENT

  • Scatter Mine (Tactical)
    • In Hardcore mode, players equipped with EOD Padding are no longer immune to stun effects.

FIELD UPGRADES

  • Enhanced Vision Goggles
    • Player is no longer forced to unequip upon a dead battery, instead, vision is blurred until the goggles are manually removed

Warzone May 14 update patch notes

WEAPONS

  • Lockwood MK2 JAK Wardens Conversion Kit: Resolved an issue causing incompatible Attachments to remain equipped in the Gunsmith.
  • COR-45: Implemented measures to prevent exploits that allow firing faster than intended.

ATTACHMENTS

  • Adjusted Pros and Cons for multiple Optic Attachments to reflect their true statistics.
    • Corio Enforcer Optic
    • Dragon’s Eye Optic
    • KR Marauder 9 Riser

BUG FIXES

  • Fixed the issue causing automatic tactical sprint to interrupt attempts to reload a weapon.
  • Fixed an issue causing the Prioritize Interact setting on controllers to prevent players from reloading.
  • Fixed an issue preventing the host from starting a Private Match when over the player threshold.
  • Fixed an issue causing Squad members to see the incorrect ping on the Champion’s Quest contract. 

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