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Athena Crisis Dev Reflects On Community-Centric Game’s Early Access

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Athena Crisis is a modern retro strategy game that lets players jump into battle in command of over 40 military units in turn-based fights. By land, sea, or air, it’s up to players to lead their troops to victory, whether outwitting opponents through strategic building, taking over structures and bases, or simply surviving against all odds. There is even the odd dinosaur thrown into the mix, with a mysterious fog encouraging players to think tactically. Inspired by the classic Nintendo franchise Advanced Wars and developed by Nakazawa Tech, Athena Crisis recently launched its 1.0 version following a community-focused early access period wherein the developers involved the community in numerous ways.




Just before its recent launch out of early access, Game Rant had the opportunity to chat with Christoph Nakazawa, Founder of Nakazawa Tech, about the game’s early access period and how the community helped improve the game. Nakazawa reflected on creating a game from the ground up in Athena Crisis‘ early access and talked about the valuable input of its community during this time in what could be described as a community-centric development approach, something the team also hopes to continue.


When asked about some of the biggest challenges or learning lessons during the Athena Crisis‘ early access period, Nakazawa talked about how the team had to build everything from scratch, including the game engine, gamepad support, AI, design system, animations, and the backend. While Nakazawa acknowledged this wasn’t impossible or overly challenging, Nakazawa added the process of putting it all together to make it fun was “an extremely rewarding experience.”

Nakazawa also mentioned one of the biggest successes or stand-out moments was opening up its source code to community code contributions as a game that utilizes JavaScript, React, and CSS. Furthermore, Nakazawa talked about how the community’s invaluable contributions across various areas enabled the team to release some features early and talked about their community feedback process. As Nakazawa explained:


There were so many contributions to the game that many folks are even listed in the credits. From new unit art, to extremely detailed bug reports, to hundreds of maps and 8 awesome community campaigns. One contributor even helped overhaul naval combat completely to make it more modern and interesting. We got a daily feedback stream on Discord that we could tap into to make the game significantly better during Early Access. We launched the story and campaign maps well ahead of the 1.0 release and were able to improve the narrative as well as the design of each map.

Additionally, Nakazawa expressed gratitude to the Athena Crisis community for taking the time to understand what the developers were looking to achieve and to provide ideas about balancing adjustments, but “without losing sight of the fun.” It’s also a community-driven approach that the developers plan to continue, with the studio regularly sharing community-created content such as community map of the week and beyond in what sounds like a very positive online community to be a part of.


Athena Crisis‘ community-centric approach also aligned with the studio’s plans for invasion maps, creating one of the most open strategy games in the genre and not just making a game, but creating a community. As Nakazawa said:

We always aimed at creating one of the most open games in the genre that invites feedback, criticism, ideas – and even code contributions to make the game something everyone can enjoy. Hearing feedback from the community throughout the process was incredibly rewarding and immensely helpful to the development cycle with
Athena Crisis
. Our community is incredible.

Athena Crisis is available to play on PC.

MORE: Great Indie Games You Shouldn’t Judge By Their Cover

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Rare’s Everwild Game Gets Encouraging Update

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Key Takeaways

  • Everwild’s development is going well, according to an insider.
  • Everwild by Rare is an open-world action-adventure game with a magical twist.
  • Fans still wait for more details about Everwild.



Rare’s upcoming title, Everwild, gets an encouraging update on its development and gameplay. An insider shares that development on Everwild is going well and that the gameplay loop is nailed down, keeping fans of the upcoming title hopeful for its release.

Everwild is an upcoming open-world action-adventure Xbox game developed by British game studio Rare. Rare is known for the development of Sea of Thieves, the high-seas sailing pirate game where players tackle an open world of adventures as a pirate sailing across the ocean. With the success of its previous game, Rare’s upcoming Everwild is looking to be Sea of Thieves but with a magical twist, as many of the elements of what made the open-world pirate game successful could easily be implemented into Everwild. While players have yet to see much gameplay for the upcoming title, a new update suggests that development on Everwild is going well.


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Originally talked about on the Xbox Two podcast and later shared in a tweet from GPN Game Pass News, insider Jez Corden shared some small updates on Everwild. During the final segment of the latest episode of XB2, Corden shared that development on Everwild is going well and that the studio has really “nailed down” the gameplay loop. This is especially uplifting, as Corden’s last positive update on Everwild was relatively scarce and provided limited details on the game.


Insider Shares Update on Everwild Development and Gameplay


While this is certainly good news for fans of the series, it is still unclear when exactly more will be revealed about Rare’s upcoming title. Official statements on the game still seem to be extremely limited, as this information is still technically unconfirmed by Microsoft itself. As it seems now, Everwild is still set to feature a large-scale multiplayer world, alongside some magic-heavy gameplay and action-adventure elements.

As fans are waiting for more official news on Everwild, October 17 is gearing up to be a huge day for Xbox gamers. The Xbox Partner Preview that day is set to showcase over a dozen new trailers alongside several world premiers for some Game Pass titles. Confirmed titles to be showcased that day include the DLC for Alan Wake 2, Like A Dragon: Pirate Yakuza in Hawaii, and Wuchang: Fallen Feathers. MechWarrior 5: Clans is also set to release on October 17 for Game Pass holders, alongside several more exciting titles hitting the subscription service later this month.


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How to send pictures from iPhone to Android

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You’d think that sending pictures from iPhones to Android phones would be easy — aren’t ‘smart’ phones meant to be smart? — but really, it’s anything but. That’s why we’ll help you figure out how to transfer photos from an iOS device to an Android one.

Whether you’re transferring a few snaps or hundreds of them, there are many reasons why you might want to send pictures you’ve taken on your iPhone (or iPad, as the process is the same) over to an Android phone. However it’s complicated for a few reasons.

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Red Dead Online Beta Led to Real-Life Marriage

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Key Takeaways

  • A player met their spouse in Red Dead Online and celebrated their wedding while honoring the game.
  • Other players congratulated the couple, even sharing similar stories of finding partners in games.
  • Despite the end of major updates, Red Dead Online continues to bring players joy and unexpected connections.



A Red Dead Online beta player is celebrating their wedding and thanks the game for making it happen. The story has charmed fellow fans Red Dead Online and its offline component, and has led to some other players sharing their own similar stories.

Although Red Dead Online‘s biggest content updates have come to an end, many players still enjoy Red Dead and the wild west they get to explore in it. While some players are still exploring with a posse, this player revealed how they met the person who has just become their spouse when they first played the game.

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Reddit user cat1nthedark shared a post with the game’s subreddit to celebrate their wedding. Cat1nthedark and their spouse met in Red Dead Online‘s beta back in 2018, where the two were members of a Red Dead posse together. Six years later, cat1nthedark is still friends with many of the same people, and wanted to share their happiness with other players at having tied the knot with their new partner for life. The two even paid tribute to how they met in choosing a venue for their marriage, as they tied the knot in Tombstone, Arizona, and a pair of their posse members even attended in real life. As the newlywed puts it, the couple were cowboys when they met, and cowboys when they married.



Reddit Users Share Congratulations with Newly Married Couple

As one might expect, fellow players have been coming out of the woodwork to share their congratulations with the newlyweds. Many thought it was cool that they met their life partner by complete chance via a video game like Red Dead Online. Many of the commenters celebrated and made jokes with ties to the game, like suggesting that the new couple should have had their honeymoon in Tahiti. Others said that the two clearly had some “God damned faith,” and that this was all part of the “God damned plan,” referencing some iconic memed lines from Red Dead Redemption 2‘s singleplayer components. Another fan said that Red Dead Online wasn’t the only Rockstar title to help two people meet like this, noting that they met their own spouse in Grand Theft Auto Online under similar circumstances.


While a lot of players cross paths all the time in games without making any connections, it’s neat to see gamers finding partners in their favorite titles. With any luck, the new couple will have a long and happy marriage playing lots of games together.

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