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3 mois de plus pour rectifier les erreurs historiques

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On en sait un peu plus sur les raison du report ‘last minute’ d’Assassin’s Creed Shadows, qui devait arriver le 12 novembre 2024 sur PC et consoles. Ces indicrétions, on les doit à Tom Henderson, jamais le dernier pour aller farfouiner dans des dossiers même classés X. En contact avec des employés d’Ubisoft qui souhaitent rester anonymes, le journaliste du site Insider Gaming explique que le report de 3 mois du jeu ne sont pas uniquement là pour peaufiner l’expérience et corriger les derniers bugs qui trainaient ici et là. Non, contrairement à ce qui a été annoncé par le communiqué d’Ubisoft, un vent de panique souffle fort en interne. En effet, l’échec de Star Wars Outlaws (les ventes sont insuffisantes pour un AAAA de sa trempe) combiné au backlash de plus en plus fort que subit Assassin’s Creed Shadows aurait poussé Ubisoft à agir dans l’urgence pour corriger certains aspects historiques pointés du doigt par les Japonais depuis presque 6 mois.

Si Yasuke restera dans l’aventure, c’est son histoire qui va être réajustée, et notamment la manière dont il est représenté. On ne sait pas si son statut de samouraï qui fait polémique au Japon sera supprimé de l’aventure, mais d’après Henderson, dans le processus de développement, les experts historiques sont arrivés tard dans la production du jeu, ce qui explique notamment quelques errances dans la véracité de certains symboles qu’on peut trouver dans les trailers et les artworks d’Assassin’s Creed Shadows. On rappelle d’ailleurs qu’il y a quelques mois, l’association Sekigahara Teppo-tai avait interpellé Ubisoft pour une utilisation sans autorisation de leur drapeau féodal. Un drapeau qu’on retrouve sur de nombreuses illustrations officielles du jeu et qui seront mis en avant dans l’artbook, d’ores et déjà imprimé à des centaines de milliers d’exemplaires on imagine… L’association demande à Ubisoft de faire retirer ce drapeau, sous peine de sanction, et cette situation a du coup semé le doute quant à la rigueur historique des développeurs. 

Face à ce nouvel élan de colère et l’intervention de politiques au Japon, Ubisoft avait dû réagir et s’expliquer sur ces inexactitudes. Dans un long message adressé essentiellement à la communauté japonaise, Ubisoft avait présenté ses excuses pour les quelques éléments qui pourraient être perçus comme un manque de respect ou de la maladresse. Mais Ubisoft a tenu aussi à rappeler qu’Assassin’s Creed Shadows reste avant tout une œuvre de fiction, certes inspirée par l’Histoire, mais qui reste un produit de l’imagination de ses créateurs.

https://www.youtube.com/watch?v=UCPBaPuvDHE

 

Mais fondamentalement, ce sont des problèmes qui auraient dû être détectés en interne avant la révélation du jeu, en particulier compte tenu du processus strict d’approbation des ressources d’Ubisoft. L’enquête de Tom Henderson explique de nombreux problèmes de communication entre les équipes et des raccourcis dans le processus d’approbation des ressources pour respecter les délais de sortie du jeu. En ce qui concerne le peaufinage du jeu et les problèmes de bugs, Le jeu n’est actuellement pas au stade où il doit être pour sa sortie, et il a été soufflé à l’oreille du journaliste qu’il y a eu quelques ajustements dans les mécaniques de gameplay et qui prennent du temps à intégrer. Des soucis qui ont pourtant été mis en évidence lors de tests de jeu, mais qui n’avaient pas été corrigés pour la sortie. On en revient au fameux : “on shippe d’abord, on répare après”, une philosophie qui gangrène l’industrie du jeu vidéo, depuis de nombreuses années et dont certains éditeurs en ont fait une spécialité, notamment en France… (je ne citerai pas les noms, ndlr)

La sortie d’Assassin’s Creed Shadows est désormais attendue pour le 14 février 2025 et selon Tom Henderson toujours, si les précommandes sont moins bonnes que celles de Valhalla, elles restent néanmoins très fortes.

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Pokemon Fan Creates New Evolution for Wailord

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Key Takeaways

  • A Pokemon fan designs a Sailord evolution for Wailord, resembling a boat. Reddit approves with 5.9K upvotes.
  • The artist’s Sailord features sail-like protrusions, drawing from sailing inspiration.
  • Fan artists enjoy creating new evolutions for Pokemon, inspiring original concepts in the community.



A creative Pokemon fan has designed a new evolution for Wailord, turning the massive whale-like creature into something resembling a boat. Fan art of new evolutions is popular in the Pokemon community, and this latest Wailord concept has become a hit on Reddit.

Among the Pokemon introduced in Gen 3, Wailord stands out thanks to its enormous size. Resembling a whale, the Water-type Pokemon towers over most other creatures in the franchise and makes its home in the water. While Wailord evolves from Wailmer, that has not stopped one fan from adding another evolution to the line.

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Pokemon Fan Designs Incredible Paradox Form for Wailord

A Pokemon fan creates their take on what a Paradox form for Wailord would look like in the games and posts their work on social media for all to see.

Drawing on sailing for inspiration, a Reddit user known as Matratzfratz created an evolution for Wailord called Sailord. As the name suggests, the fan concept gave the Pokemon an appearance reminiscent of a boat. For example, its back fin looked like a rudder seen on a ship. In addition, two white sail-like protrusions were visible on the creature’s back, suggesting it could use the wind to help navigate. Sailord even had a horn-like projection at the tip of its head that resembled the bow of a boat.



Pokemon Fan’s New Evolution for Wailord

Since posting this new Wailord evolution concept to the Pokemon subreddit, many gamers have taken notice. With over 5.9K upvotes, many enjoyed Sailord, and some even wondered how big a Gigantamax version of the evolution would be. Fortunately, Matratzfratz did not leave the idea to fans’ imaginations, as they shared a picture of this form of the new evolution relative to the Earth and the Moon. Among the other comments, many enjoyed the artist’s reference to SpongeBob SquarePants when describing what this Pokemon was used for. “The pioneers used to ride these babies for miles,” suggesting Sailord was utilized as a mode of transportation. The addition of the Flying type also suggests that the large sail-like protrusions on its back might have allowed it to take flight.


Creating new evolutions for Pokemon is a favorite hobby of many fan artists, and Matratzfratz has designed evolutions for other pocket monsters. Recently, the fan made a new evolution for Sandygast, imagining it as a Ground/Electric-type. They have also made Paradox forms and regional variants for many other Pokemon.

While gamers wait for Pokemon Legends: Z-A to release in 2025, many other fans besides Matratzfratz have created fan art of their favorite Pokemon. For example, one gamer recently painted a galaxy-themed picture of Mew, one of the rarest pocket monsters from Gen 1. Hopefully, these impressive creations from fans like Matratzfratz will inspire even more original concepts in the months ahead.


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Pokemon

Pokemon is a franchise that needs no introduction. One of the most successful media empires in history, Pokemon spans games, television, films, manga, merchandise, music, and more.
 

Created by
Satoshi Tajiri

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Rare’s Everwild Game Gets Encouraging Update

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Key Takeaways

  • Everwild’s development is going well, according to an insider.
  • Everwild by Rare is an open-world action-adventure game with a magical twist.
  • Fans still wait for more details about Everwild.



Rare’s upcoming title, Everwild, gets an encouraging update on its development and gameplay. An insider shares that development on Everwild is going well and that the gameplay loop is nailed down, keeping fans of the upcoming title hopeful for its release.

Everwild is an upcoming open-world action-adventure Xbox game developed by British game studio Rare. Rare is known for the development of Sea of Thieves, the high-seas sailing pirate game where players tackle an open world of adventures as a pirate sailing across the ocean. With the success of its previous game, Rare’s upcoming Everwild is looking to be Sea of Thieves but with a magical twist, as many of the elements of what made the open-world pirate game successful could easily be implemented into Everwild. While players have yet to see much gameplay for the upcoming title, a new update suggests that development on Everwild is going well.


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Xbox’s cloud gaming service may soon offer players a new feature that drastically increases the number of games they can play via cloud.

Originally talked about on the Xbox Two podcast and later shared in a tweet from GPN Game Pass News, insider Jez Corden shared some small updates on Everwild. During the final segment of the latest episode of XB2, Corden shared that development on Everwild is going well and that the studio has really “nailed down” the gameplay loop. This is especially uplifting, as Corden’s last positive update on Everwild was relatively scarce and provided limited details on the game.


Insider Shares Update on Everwild Development and Gameplay


While this is certainly good news for fans of the series, it is still unclear when exactly more will be revealed about Rare’s upcoming title. Official statements on the game still seem to be extremely limited, as this information is still technically unconfirmed by Microsoft itself. As it seems now, Everwild is still set to feature a large-scale multiplayer world, alongside some magic-heavy gameplay and action-adventure elements.

As fans are waiting for more official news on Everwild, October 17 is gearing up to be a huge day for Xbox gamers. The Xbox Partner Preview that day is set to showcase over a dozen new trailers alongside several world premiers for some Game Pass titles. Confirmed titles to be showcased that day include the DLC for Alan Wake 2, Like A Dragon: Pirate Yakuza in Hawaii, and Wuchang: Fallen Feathers. MechWarrior 5: Clans is also set to release on October 17 for Game Pass holders, alongside several more exciting titles hitting the subscription service later this month.


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How to send pictures from iPhone to Android

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You’d think that sending pictures from iPhones to Android phones would be easy — aren’t ‘smart’ phones meant to be smart? — but really, it’s anything but. That’s why we’ll help you figure out how to transfer photos from an iOS device to an Android one.

Whether you’re transferring a few snaps or hundreds of them, there are many reasons why you might want to send pictures you’ve taken on your iPhone (or iPad, as the process is the same) over to an Android phone. However it’s complicated for a few reasons.

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